class_name HitBox extends Area2D
# 伤害框 攻击者
@export var damage := 1
#击退量
@export var knockback_num :=200 
#攻击方向
@export var knockback_direction: Vector2 

# 存储命中目标
@export var stores_hit_targets: bool = false
var hit_targets: Array

func clear_hit_tagert() ->void:
	hit_targets.clear()
